Artifacts - Spellbinder’s Hat

Tome of Fire Magic Tome of Fire Magic   Tome of Earth Magic Tome of Earth Magic
  Spellbinder's Hat Spellbinder’s Hat  
Tome of Water Magic Tome of Water Magic   Tome of Air Magic Tome of Air Magic

Details

Description: A Spellbinder’ Hat representing the greatest honor of mages. Only senior mages who master fire, water, air and earth are qualified to own it. The hat can improve magic elemental affinity greatly

Extra Description: The elemental force, granting the crowning glory to the enchanters

Required Level: 60

Quality: Orange

Upgrade cost: Artifacts upgrade cost

Artifact components

Nr Name Bonus Description
1 Tome of Fire Magic Tome of Fire Magic Unit Health: 4+(LEVEL*1.6) %
Hero Attack: 12+(LEVEL*4.8)
This is a spell book recording advanced fire magic. It was Luna’s bedtime readings. One of the components of Spellbinder’s Hat
2 Tome of Water Magic Tome of Water Magic Unit Health: 4+(LEVEL*1.6) %
Hero Defense: 12+(LEVEL*4.8)
This is a spell book recording advanced water magic. Adelaide gave it to you. One of the components of Spellbinder’s Hat
3 Tome of Air Magic Tome of Air Magic Unit Health: 4+(LEVEL*1.6) %
Hero Intelligence: 12+(LEVEL*4.8)
This is a spell book recording advanced air magic. You will feel the air elemental when reading it. One of the components of Spellbinder’s Hat
4 Tome of Earth Magic Tome of Earth Magic Unit Health: 4+(LEVEL*1.6) %
Hero Knowledge: 12+(LEVEL*4.8)
This is a spell book recording advanced earth magic. Legend says Jeddite defeat the dragon-turned Mutare with it. One of the components of Spellbinder’s Hat

Artifact Advancement

Name: Elemental Spirit

Effect: Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(162+11.2($sklevel-1))$ulevel} and HP of {(1450+97($sklevel-1))$ulevel}

Level Extra bonus
2 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(162+11.2($sklevel-1))$ulevel} and HP of {(1450+97($sklevel-1))$ulevel}
5 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(162+11.2($sklevel-1))$ulevel} and HP of {(1450+97($sklevel-1))$ulevel}
8 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(162+11.2($sklevel-1))$ulevel} and HP of {(1450+97($sklevel-1))$ulevel}
11 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(162+11.2($sklevel-1))$ulevel} and HP of {(1450+97($sklevel-1))$ulevel}
14 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(194.4+13.4($sklevel-1))$ulevel} and HP of {(1740+118($sklevel-1))$ulevel}
17 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(194.4+13.4($sklevel-1))$ulevel} and HP of {(1740+118($sklevel-1))$ulevel}
20 Summon 4 Elemental Spirits of Lv.{$sklevel} at the start of battle. Elemental Spirits will remain for the whole battle with ATK of {(194.4+13.4($sklevel-1))$ulevel} and HP of {(1740+118($sklevel-1))$ulevel}

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